Check This Out! – Comics Pick of the Week: The Movement #2

June 10, 2013

movement 2The Movement #2

Writer: Gail Simone

Artist: Freddie Williams II

DC Comics

Amanda Conner sure can compose a nice cover. I love the way she captures that potent tension between insecurity, confidence, and ambition that’s so salient in teenage characters. It also maintains a nice ambiguity – are the characters pursuing a foe or being pursued? Notice also how no single character dominates the composition, but our eye is guided to each of them one by one as we try (futilely) to sort out where the threat is coming from. It takes some liberty with the actual narrative events in the issue, but it actually does a nice job of previewing what we can we expect from  a more tonal and thematic perspective.

From a cursory glance at the reviews after last month’s debut, critics seemed a little cold and indifferent to the series’ premier. I was mostly in agreement, if a little more optimistic. But with issue #2 the pieces seem to fall nicely in to place in a way that was lacking a month ago. For one thing, we get a much more complete sense of who this “movement” is, what they want, and how they’re organized. As the cover hints, the answer to the last question is: not terribly well. True to form, these kids are brash and impulsive and haven’t quite thought things through. They’ve kidnapped two crooked cops, locked them up in the abandoned garment factory that they, and a few dozen of the local homeless, are squatting, but they can’t agree on what the end game is.

Despite these shortcomings, however, we find ourselves admiring their passion, commitment, and empathy (to greater or lesser extents depending on the character in question) all the same. In issue #1 we never got up close and personal with any of the book’s main characters, largely because we were reading mostly from the perspective of the cops. In this issue we are brought down to ground level (or underground level, I suppose) with the movement, and each character is given his or her moment. One could argue that they are still set in one-dimensional molds, but even that begins to change as we see the characters start to second guess their actions. They begin to acknowledge the hypocrisy of holding the cops as prisoners against their will, and they start to question whether they belong in this group; each character has reservations borne out of their own unique values and sensibilities.

We get the sense that their may not be any clean and tidy resolution to this story; no matter what the outcome they will have to face responsibility for their actions and may have to answer to both the law and the public. This actually works as a nice contrast to the standard superhero stories in which an eventual victory (both physical and moral) is virtually inevitable from the start. The end result is an issue #2 that manages to be more dense and layered, but also more cohesive and unified than the first installment.

Gail Simone, in partnership with artist Freddie Williams II, also shows off some nice storytelling techniques that demonstrate a level of sophistication that hasn’t been as present in her work lately. She employs a parallel set of fight scenes that serve to illustrate the divided attitudes within the movement while building the landscape and cultural backdrop of Coral City. It may not be a groundbreaking structural technique, but it commands a high level of reader engagement, one of the ultimate goals of the medium in my opinion. I was also quite impressed with the way she uses Burden’s internal monologue. He is an interesting character to begin with, a kid who is tortured by the belief that his superpowers are actually the manifestation of a demonic possession. His neurotic wanderings, inserted through narrative captions seamlessly transition our focus away from the heated argument between the other characters, as he silently mediates on the relationship between violence and morality, forcing the reader to do the same.

I don’t remember being terribly moved by Williams’s artwork in issue #1, but here it struck me as intensely kinetic, whipping me in a whirlwind from panel to panel, while also being both emotive and expressive. It evoked the same reaction from me that Chris Burnham’s work has been achieving in Batman Inc. If this issue is any indication of the work to come on this title, than I will be a very happy reader.

Oh, and the new 52 debut of a Wildstorm character who shall remain nameless happens on the last page… just in case you needed any more incentive.


Check This Out! – Comics Pick of the Week: The Wake #1

June 2, 2013

the-wake-1The Wake #1

Writer: Scott Snyder

Artist: Sean Murphy

Vertigo Comics

 

The word I would use to describe the first issue of this new deep-sea horror / sci-fi mini-series from Scott Snyder and Sean Murphy is: sprawling. Not the word I expected to come to mind. Sure, Snyder tends toward grand storylines where the stakes are high, but the subject matter – an ancient horror dwelling in the deepest depths of the oceans – suggests an isolated narrative of internal horror rather than a massive earth shattering epic.

 

Snyder, however, counterbalances the limitations inherent in this type of narrative by employing an ambitious triple narrative structure that spans centuries. The bulk of the story is grounded in the present day and follows the rogue cetologist, Lee Archer, who finds herself (due to an unlikely set of circumstances), working for the Department of Homeland Security on a prototype for an illegal underwater oil rig. It quickly becomes clear that all is not as routine as Dr. Archer might have hoped, and that, as you’ve probably guessed, this underwater base camp is harboring a deep dark secret.

 

Snyder has been getting the most attention lately for his current Batman run, and rightfully so. Despite doing his highest profile work with such a distant and removed character, he has a terrific knack for creating strong and courageous characters whose flaws and insecurities actually serve to ground them with a certain level of relatability that can be quite inspiring. Dr. Lee Archer is no exception. She has powerful convictions and a strong moral compass, but struggles to balance her relationship with her young son and her work. Her genuine love for her child is easily recognizable (thanks in no small part to Murphy’s superb artwork, we’ll touch on that later), yet her personal tragedy lies within her sense of commitment to her research, which potentially alienates her from those she cares about. As a reader I’m immediately hooked by this character and her internal struggles, independent from any other intrigues that the narrative delivers.

 

And other intrigues do abound. So much of Archer’s past remains a mystery; in a momentary flashback we see her reaching desperately for an unnamed companion lost at sea, and then there is the member of her new field team with whom she has a tumultuous past that has so far only been hinted at, and those just scratch the surface. Despite the many mysteries, however, in some ways more was exposed in this first issue than I expected, namely, the reveal of the sea monster that this ambitious narrative revolves around. Perhaps it should concern me that Snyder and Murphy have played their cards so early in this particular case, but it doesn’t. Instead it excites me because if the monster isn’t the real mystery, then the possibilities suddenly open. With any luck, this story will have much more complexity and nuance than your average creature feature.

 

The present day portion of the narrative obviously does most of the heavy lifting in terms of exposition, but its the real opening scene that does the most for world building. The first glimpse we get of the world of The Wake is a chillingly empty dystopian city-scape which, 200 years in the future, has been completely flooded. The landscape is void of characters save a resourceful young woman who travels via personal aircraft, and a teched-up dolphin that is either very smart, or advanced through some type of genetic manipulation or evolution. We know that the woman is on some sort of quest in search of a map. At this point we know almost nothing about her or her world, yet her circumstances demand that we take an interest in her story. Unfortunately, we leave her in rather dire circumstances.

 

The final page in the story makes another jump in time, this time back 10,000 years to a primitive society. Albeit one that has apparently made a significant discovery that promises to come to light in the central narrative. This section of the narrative is the biggest question mark to me. I’m not sure that Snyder will be able to evoke the type of intense empathy for his cave-men that he does for his other characters. The thematic element of myth and cultural memory that this section contributes, however, could potentially add depth and continuity that will help to compliment the dual characteristics that the other two narrative strands share. The real payoff won’t be the enjoyment derived from any individual narrative, of course, but the thrill of slowly watching them come together as a unified whole.

 

So the only thing left to discuss is Mr. Murphy’s fantastic artwork. The Wake #1 has been the first time I really recognized in Murphy’s art the qualities that people have been talking about for some time now. First among those qualities is his beautiful attention to detail. Its a sneaky kind of detail because in some ways his style can be read as quite simple, almost minimalist even. A good comic book artist knows how to utilize understatement, sparse lines, and shadows when appropriate, for instance, when generalizing facial expressions to encourage identification with the characters. They also know how to create dense detailed images when its necessary to ground the narrative frame in a concrete sense of realism; the aging brick and steel of abandoned skyscrapers, the imposing military helicopter in Archer’s storyline, or the central control room of the advanced government submarine, are a few examples. A good artist knows how to do these things, but a great one does it without the reader noticing the internal inconsistency that this creates – and that is precisely where Murphy excels. With this issue he has probably made my “will-read-anything-illustrated-by” list, which puts him in a pretty limited category that until now was really only occupied by Frank Quitely.


Check This Out: Comics Pick of the Week! – Steed and Mrs. Peel #8

May 27, 2013

3048971-1Steed and Mrs. Peel #8

Writer: Caleb Monroe

Artist: Yasmin Liang

Boom! Studios

 

I started reading Steed and Mrs. Peel when Boom! reissued the Grant Morrison penned mini-series a few months back. I had anticipated dropping it from my pull list when the new series started up, but Mark Waid was writing the zero issue and those classic X-Men homage covers were pretty cool. I thought: what the hell, I’ll give it a try. My expectations remained low, yet here I am, a new creative team and 8 proper issues later and Steed and Mrs. Peel has become one of the titles I most look forward to on a monthly basis.

 

Monroe and Liang have proven to be quite the creative team, perfectly capturing the campy flirtatiousness of the original Avengers television series with sharp, choppy, episodic narratives. The stories have revolved around appropriately excessive concepts that skirt the lines of the absurd without ever dipping too far into the laughable. We’ve seen a subliminally suggestive conceptual performance art conductor, a seemingly empty bottle containing the gateway between realities, a drug induced suicide scheme, and in this issue, a remote controlled intelligence.

 

Steed and Mrs. Peel achieves a balance that few other commercial comics manage to (though more should strive for it). It rewards dedicated readers with an overarching story that becomes more layered and complex with each passing installment, while also delivering a combination of self contained issues and mini-arcs that are easily accessible to new readers, delivering a satisfying sense of closure with each conclusion.

 

This issue marks the start of a new mini-arc, and even though there is definitely some reference to events that go all the way back to the zero issue, I imagine the gist is clear enough that new readers won’t be lost, the added mystery may even do more to intrigue than discourage.

 

Caleb Monroe excels at tightly structured stories; he plays his allotted 22 pages like a fiddle. In this issue he uses multiple perspectives and ambiguous points of view to create a space of dramatic irony between the reader, the unfolding mystery, and the facts as they appear to Steed and Peel. The wit infused banter between the two titular characters frames the narrative continuity from beginning to end and serves as a bit of a red herring in its own right. The end product is endlessly fun to read – but transcending the kitsch and kink that characterizes most of the content is a genuinely suspenseful narrative that often catches the reader off guard.

 

At the beginning of the series, Liang’s artwork felt like one of the few shortcomings. Her figures were often inconsistent and their expressions seemed occasionally out of place, while her backgrounds were under-detailed. But she’s gotten better. Much better. this issue read flawlessly, from the splash page of bikini-clad Peel emerging from the ocean, which hits the perfect balance between her sultry figure and the idyllic setting, to the faded flashbacks seen through the eyes of our semi-veiled villain, that culminate in the satisfying final page reveal. I’ve never seen such drastic improvement over the course of only five issues! It can only bode well for the future.

 

If you haven’t gotten your feet wet with this series yet, don’t be afraid to jump in, the water’s warm.


Check These Out! – Comics Picks of the Week: The Ladies of DC

May 20, 2013

This was a light week for my pull list, only four books – all DC titles, all ladies, and, for better or worse, all family dramas. To be fair, family dramas seem to be in right now, and not just with the women. Animal Man, Green Arrow, Aquaman, and Phantom Stranger, not to mention most of The Batman family books, all feature family oriented narratives these days. I’m quite alright with that, all of the books mentioned are among my favorites and there really isn’t anything like the complex nuances of familial bonds when it comes to heightening the emotional resonance of a storyline. Of course, like anything else, treatment matters a lot in terms of how potent, original, and meaningful the emotional fireworks manage to be. So how did Sword of Sorcery, Batgirl, Batwoman, and Wonder Woman make out this month? Read on to find out!

SoS8Sword of Sorcery #8

Writer: Christy Marx

Artist: Aaron Lopresti

DC Comics

 

Sword of Sorcery #8 claims the unfortunate dual distinction of being the only book on this list that was not part of the original launch of the New 52, and the only of these four books on its final issue. This book had quite a bit of potential from the get-go and ended up suffering, though not so much from the shortcomings of its creators as from its premature death. I’m not quite sure why this comic had to end before being really given a chance to find its audience but I do lament the fact that this cancellation, along with that of books like I, Vampire, Frankenstein, and the recently announced discontinuations of Demon Knights and Dial H, represents a movement away from a level of genre diversity and risk taking that got me excited about the New 52 almost two years ago.

This issue sees the conclusion of the showdown between house Amethyst of Gem World and the evil Eclipso. The story does manage to tie up all of the narrative strands that Marx put in place, but it does so without the level of complexity that I think the series could have exhibited. The power struggle between Lady Amaya’s mother and aunt over the bloodline of house Amethyst is resolved, as is the similar, but gender-opposite, one in house Diamond. I’m happy to have the closure, yet I can’t help but feel a little bit let down by the relative ease with which these transfers of power were facilitated, given the momentous ramifications they were meant to signify within this world. A prolonged series of twists, turns, betrayals, and role reversals would have been so much more satisfying.

But what’s done is done I suppose. On the positive side, Lady Amaya emerged as one kick-ass young hero whose transition from a reluctant teenager into a confident and powerful woman, at least, felt paced realistically enough to carry the emotional weight that it deserved to. Thanks for this are due in no small part to the emotive pencils of Aaron Lopresti, who captures Amaya’s strength in a handful of breathtaking splash pages. Together the team of  Marx and Lopresti managed to characterize a slew of relatable and inspiring women while avoiding the clichés that unfortunately still characterize many a heroic woman in comics. As an added bonus, they did so in an idiosyncratic and gloriously Labyrinth-esque style that at least this reviewer will miss.

 

Batgirl #20

Writer: Gail Simone

Artists: Daniel Sampere and Carlos Rodriguez

DC Comics

bgcv20jpg-acb968_640w

Gail Simone really started to hit her stride on this title with the Death of the Family tie in issues and, thankfully, she’s still running at that pace. This iteration of Batgirl hasn’t always been a family-focused drama, in fact, it was very much a book about Barbara proving to herself that she could make it on her own after recovering from the devastating spinal cord injury that, although somewhat revised, occurred during the Alan Moore penned Killing Joke story. That all blew up in her face when the Joker kidnapped her mother, and her psychopathic brother, James Jr., tried to kill her roommate.

Currently reacting to the fallout of those events, specifically the death of James Jr. at her hands, Babs is undergoing a pretty major crisis. She’s no longer sure she is even fit to wear her uniform. Meanwhile, a sinister new version of The Ventriloquist is unleashing havoc on Gotham and has Batgirl in her sights. The Ventriloquist is a fun character, thanks to  a simple but compelling origin story as an insecure misfit with a sociopathic streak turned reality show reject, and a drill bit wielding dummy rife with exploitation style excess.

But The Ventriloquist isn’t the only one after Batgirl, Commissioner Gordon (that’s right, her dad, though he has no idea) is out for blood to avenge the murder of his son. Yes, its simple. No, its not really original – but it works dammit, and I look forward to watching it play out.

 

BW_Cv20_g1tmquf2c3_Batwoman #20

Writers: J.H. Williams III and W. Haden Blackman

Artist: Trevor McCarthy

DC Comics

 

And then there’s Batwoman… As far as strong female comic book characters go, she is bar-none at the top of the heap. But saying that doesn’t do her justice; she holds her own against any character in comics, regardless of gender. Furthermore, its not just her tenacity and strength (which she does have in spades) that puts her at the top, but the complexity with which Williams and Blackman write her that really puts her over the edge.

Take Batgirl as a point of comparison. She is a great character, but relatively one dimensional, as most heroes tend to be. She is defined by a compelling mix of insecurity, resourcefulness, and bravery. While the contradictions in her nature make her interesting, they don’t necessarily make her complex. In contrast, when Batwoman interacts with in her various relationships, she displays attitudes and actions all across the emotional spectrum, lending her a nuanced realism that not only provides emotional impact, but keeps her story fresh and her readers surprised.

She is relentlessly bullish and stubborn, presenting her father with a cold and unforgiving face while her love for her Fiancé, Maggie Sawyer, is seemingly endless. Her tenderness and compassion for her recently returned sister contrast with her vicious sadism when donning cape and cowl. We are never sure which side of Kate Kane will emerge in any given situation, but each is beautiful because it is a part of her fascinatingly complex character.

Her relationship with Maggie gets its fair share of attention in the media because they are a lesbian couple, but, to echo my earlier statement, it is without a doubt the best drawn relationship in any mainstream comic book. Maggie is so much more than a plot device waiting to happen, in a way, she is able to draw together the diverse and nuanced aspects of Kate Kane, she loves her when she has no one else to turn to, and she puts her in her place when no one else can (as she does in this issue).

in the narrative strand that this issue kicks off, Batwoman is blackmailed by the D.E.O into unmasking Batman. Any other character and this story would be over before it started – no one in Gotham could stand up to Batman, but I’m guessing Kate will give him a run for his money. I’m also willing to bet that with Williams and Blackman at the helm, it won’t turn out the way we’re expecting.

Wonder Woman #20

Writer: Brian Azzarello

Artists: Goran Sudzuka and Cliff Chiang

DC Comics

tumblr_mhwyk7sQae1qhwq6io1_r1_500

From an artistic standpoint, Cliff Chiang, Tony Akins, and now Goran Sudzuka, have done a breathtaking job with Wonder Woman. She has poise, strength, and beauty. This incarnation of the character is allowed to exist as an A-lister without ever being forced into typically masculine archetypes or having her femininity objectified.

Wonder Woman’s strength, in particular, is on display in this issue, which largely consists of her battle with Artemis. It’s an epic, airborne affair in which Diana proves that even the gods have another thing coming if they try to mess with her friends, and their children. But the family narrative doesn’t simply follow the mother/protector archetype that it appears to at first glance. Diana’s relationship with her clan is much more complex than that. Yes, she does play the role of mother at various points, but she is also the General, and, at times, the child.

Its the way these characters relate to one another that makes the story so compelling: the way in which Hera learns compassion, War learns humility, and Zola gains confidence. Somehow this odd group of gods and demigods manage to bring out the best in one another. Wonder Woman isn’t so much the leader who draws it out of them, but the catalyst that allows them to find one another. As Zola says to her unknowing little boy in this issue: “you have a weird family. A weird, wonderful family.”

Both major publishers have taken a lot of slack for the underrepresentation of women in their comics, recently Bleeding Cool called DC out for only featuring two pages of lady-led books in their DC essentials catalog, but I can’t deny that these four titles, especially the latter three, represent some of the best books being written across the medium. From time to time its worth talking about how good some of lady heroes are. Of course we need more, but its not for lack of a model. Read these books and hopefully it will start to catch on.

 


Check This Out! – Comics Pick of the Week: I, Vampire #19

April 28, 2013

I_Vampire_19_Full-1024x810I, Vampire #19

Writer: Joshua Hale Fialkov

Artists: Fernando Blanco and Andrea Sorrentino

DC Comics

Rather than writing about the Jupiter’s Legacy, the issue #1 that has the whole comics community abuzz this week, I’m going to write about a final issue that seems to have been largely, and criminally ignored. There’s nothing worse than the cancelation of one of your favorite series, but in an ideal world the creative team has enough time to send the series off properly. Fialkov and team do a bang up job of it in I, Vampire #19.

The series has taken more twists and turns and reversals of status quo in its year and a half of existence than virtually any book in the New 52 (with the exception of maybe Mieville’s Dial H, Azzarello’s Wonder Woman, or Morrison’s Batman Inc., but that list of names should tell you something). It has also featured some of the best executed cameos; I don’t think anyone has written the new universe version of John Constantine as well as Fialkov has and I would have loved to see him on the Constantine series. Most importantly, however, Fialkov made us truly care about his characters, with all of the family betrayals, ambiguous moral codes, and romantic tension derived from unrequited love and conflicting allegiances. As much as I would have loved to see these dynamic narrative elements play out over four or five years and dozens of issues, the best I really could have hoped for is a satisfying sense of closure that didn’t minimize the journey that got us there. Not only was I satisfied by how Fialkov tied things together, but I was pleasantly surprised by the way he did it.

It’s a little less fun to review a final issue because the whole spoiler thing forces more circumlocution than I prefer. What I can reveal is that the story returns us to the 16th century and the events following last September’s superb zero issue. If that story amounted to Andrew’s origin, then this one tells that of his evil ex-lover, Mary. Fialkov provides closure through the story’s beginning rather than through its end. It’s admittedly not an entirely original plot device, but it is one that’s somewhat rare in the world of serialized mainstream comics; it also fits remarkably well with the cinematic feeling that the series has cultivated throughout its run.

The only thing disappointing about the concluding issues of I, Vampire is that Andrea Sorrentino was stolen away for Green Arrow (which, in fairness, he is doing a fantastic job on). Fernando Blanco’s work demonstrates enough technical skill and moody atmosphere to be an acceptable replacement, but he lacks the nuanced rhythm and pacing that Sorrentino brought to the storytelling. I wish I Could have seen how Sorrentino would have handled Lucifer’s reveal in this issue (not a spoiler if it’s on the cover, even if it is a “surprise” gatefold). Sorrentino does, however, make a return for the five pages of flashback in issue #19, which are as beautiful as ever and make for a great exclamation point to the series.

I greatly admire the work that Fialkov did on I, Vampire, as well as his Image series Last of the Greats, but, unfortunately, he seems to be getting the short end of the stray when it comes to cancellations and editorial conflicts. I sincerely hope that he finds the success and readership that he deserves in the near future. I look forward to his next projects and plan to devour them with enthusiasm. So should you.


Check This Out! Comics Pick of the Week: The Black Beetle #3

April 21, 2013

22594The Black Beetle #3

Writer: Francesco Francavilla

Artist: Francesco Francavilla

Dark Horse Comics

 

Exactly mid-arc is not usually where you want to pick up a series, and if you didn’t get the message when issue 1 came out (despite all the buzz it has generated) you may be feeling apprehensive about picking up a copy of The Black Beetle now. Hopefully you’ll reconsider with this title, however, if for no other reason than to make sure that The Black Beetle makes the commercial dent it deserves to, thus (hopefully) ensuring that we will get many more issues in the future. This is the type of book that really needs some love for the creator-owned end of the medium: a fresh, stylish, and fun series from a young up-and-comer filled with contagious enthusiasm.

As accessible jumping on points go, issue #3 of The Black Beetle may not be the greatest. The storyline deals with mistaken identities and enigmatic villains which, from a storytelling point of view, mean that readers have been keeping track of an array of names and clues since the start. Still, the tone, atmosphere, and energy of the story are presented in an easily recognizable stylistic grammar that should keep readers hooked whether or not certain plot details escape them.

stylistically, Francavilla has established himself as an incredibly versatile artist. In imagesmy review of issue #1 I praised his unique use of shifting perspectives and dynamic compositions, but he continues to up his game in the latest installment. He manages to transition through radically different structural layouts in a way that shouldn’t look as effortless and organic as he makes it, yet somehow does. The first few pages read like most mainstream comics: a linear sequence of level panels that transition on action or changes in perspective. These pages lead up to a predictable noir plot point – that of the unsuspecting protagonist, in over his head, recklessly entering a room, only to find a contingency of big bads waiting for him -  encapsulated in a moodily colored splash page. But then Francavilla turns on the magic, cutting up multiple simultaneous perspectives and the accompanying dialog across a single page (pictured to the right), the result being a glorious noir/de stijl mosaic, dripping with palpable tension. Next, the tension breaks, the kinetic action takes off in a similar sort of layout, but tilted just so as if our comic has been physically jostled out of whack – turn the page and you get knocked back in the other direction. When I talk about reading comics as an active experience, I usually mean intellectually – but Francavilla delivers it on a visceral physical level and I love it.

The most abundant criticism of Francavilla’s writing so far has been his heavy use of internal monolog. Its not surprising, over use of narrative captions is the most common crutch of modern comic writers and I notice it a bit more prevalently among those who are primarily artists. That being said, the technique has a place, and Francavilla seems to be refining how he uses it as his handle on the character’s voice continues to improve as the series progresses. Aside from one or two heavy-handed captions, they didn’t bother me all that much this issue, mainly because Francavilla has established The Black Beetle as a relatively glib talker with a discernible sense of humor. In other words, his constant color commentary works as characterization.

Its exciting to watch Francavilla develop as an artist and a writer as his character simultaneously develops in the series, and I hope we get a chance to enjoy it for some time to come. I’m not quite sure what the plan is for the series, it is numbered a few times on the cover, once under the title simply as “3,” but also as “part 3 of 4″ for the storyline, and it generally gets solicited as part 3 of a 4 part series. In the letters section, Francavilla promises there is more Black Beetle to come, but its tough to say if the series will keep going with an issue 5, and so on, or if we will get infrequent miniseries from time to time. I hope its the former. Either way, the best way to ensure the future of The Black Beetle is to go to your comic shop and buy a copy today.


Steampunk Files #4: Steampunk Prime

April 9, 2013

spprimeSteampunk Prime

Edited by Mike Ashley

Foreword by Paul di Filippo

Published by Nonstop Press

Steampunk Prime is a very cool, if slightly vague, title, and against closer scrutiny the intrigue only seems to grow. Editor Mike Ashley has a very strong pedigree in the SF community as the editor of over 90 books. That credit alone should be enough to raise an eyebrow or two, throw in a foreword by SF stalwart (and author of The Steampunk Trilogy) Paul Di Filippo and, on paper, there is a lot to recommend this anthology. But what does the publisher mean by “a vintage steampunk reader?” Steampunk Prime is actually a collection of original Victorian and Edwardian science fiction stories from an eclectic assortment of little known authors. So is it really a steampunk anthology? The answer undoubtedly depends on who you ask – if you ask me, the answer is no.

I’m aware that many smart and influential people in the steampunk community cite Verne and Wells as the great progenitors of the genre, and I agree that there is a relationship between steampunk, Verne, and Wells. However, I believe that what those authors wrote was science fiction that was simply a product of there era, much the way that science fiction literature and art of the 30s and 40s was defined by the art-deco, atomic era aesthetic of that period, or the way that the original wave of cyberpunk was influenced by the new digital age that was rising, even more quickly in the imagination of authors, filmmakers, and artists than it was in daily life. Just as dieselpunk draws on the aesthetic of golden age science fiction, so does steampunk on that of the turn of the century British and American authors.

I believe, however, that there is something inherently postmodern about proper steampunk literature. I don’t mean that it needs to be something that is self-conscious or heavy-handed in its historical and literary deconstruction, in fact the best steampunk rarely is.  Yet, what makes steampunk unique is its ability to look at the present by examining parallels (or aberrations and anomalies) in the past. Steampunk assumes a working understanding of the social, technological, and cultural conditions of our own era as well as that of the Victorians. It allows a simpler and more transparent past to act as a framework that, when pitted against our more convoluted present circumstances, is capable of exposing some of its underpinnings and its basest driving mechanisms. Conversely – it occasionally introduces complexities and nuances originally absent from the Victorian era, that encourage authors and readers alike to speculate on the forces that drive behavior, politics, and economies.

Verne and Wells are neat tools and references for individuals who create steampunk art and literature, or participate in the culture; they helped to define a literary aesthetic that is heavily borrowed by many authors, and their works represents a fascinating and invaluable document of the contemporary attitudes towards technological innovation. Perhaps it is unfair to expound too heavily on the virtues of Verne and Wells here because the two authors are quite deliberately excluded from this collection, which focuses on the unsung heroes, as it were – but the point is, as with the work of Verne and Wells, the aforementioned qualities are completely absent from the stories collected in Steampunk Prime.

Despite my personal belief that a practical and useful definition of steampunk will radically increase both the volume and quality of discussions on the genre, I do understand the commercial value of labeling this as a steampunk collection, and frankly, I welcome it if it puts long forgotten stories back in print. At the same time, I wonder if the forced presentation detracts at all from the overall experience. In Mike Ashley’s introduction he writes: “there’s something so gloriously reassuring about steampunk fiction. The idea that the Victorians may have got it right….” And in his foreword, Di Filippo declares that “steampunk is the adolescent SF genre dreaming of the adult that it hopes to grow up to become.” Both of these statements run so counter to what good steampunk is and can be that it is hard not to be a little bit offended. My post on feminism in steampunk in particular looks at a handful of stories about just how wrong the Victorians had gotten it – and how challenging it was for the victims to fight back. Its true that there is a youthful flare that runs through many steampunk novels, but I would not hesitate to include Ekaterina Sedia’s The Alchemy of Stone, Neal Stephenson’s The Diamond Age and Alan Moore’s League of Extraordinary Gentlemen (just to name a few) among the most “adult” and “mature” novels the SF genre has produced, both in terms of craft and content.

I know I’ve delivered quite the laundry list of critiques of the anthology – but once one comes to terms with the fact they are reading an anthology of turn of the century science fiction, not steampunk, there are many things to recommend it, not the least of which are the detailed and informative introductions to each story. The brief background information provided by Mike Ashley provides biographic details about the array of largely unknown authors featured in the collection, as well as contextual background on the diverse themes and subjects and their relation to larger cultural and literary trends of the period.

The quality and relevance of the stories varies drastically from one to the next; some are exceptionally well-written and maintain social or literary significance, while others feel more like forgettable pulp fodder, the relevance of which is largely historical. The collection, however, retains a sense of consistency as an anthology through its thoughtful and fluid organization that places stories in progressive thematic groupings rather than in chronological order based on date of publication. The anthology begins with a few stories set in a more or less contemporary London, that employ the relatively grounded tropes of mechanical men and steam-oriented technology. As the anthology progresses, the stories take greater and greater speculative leaps and progress further and further into the future, culminating in the penultimate tale, “The Last Days of Earth,” by George C. Wallis, which hurtles us 13 million years into the future. The final story “The Plunge,” breaks the pattern somewhat by returning to a contemporary setting, which Ashley chose instead because it “has all the standard images of steampunk,” and an “into-the-sunset” ending.

Among the mixed bag of entries, a few stories had a significant lasting impact on me, mainly because they came the closest to anticipating the narrative elements that I believe constitute true steampunk fiction. The second story, concisely titled “The Automaton,” is apparently based on the very real public fascination over the idea of a chess playing automaton, and an equally real hoax surrounding that idea. Its fascinating on one hand because aptitude for chess still seems to be one of the main qualities by which the public judges the success of A.I., and on the other hand, it is also a well executed early 20th century detective story. I also appreciated the funny image it presents of the idle amateur-gentleman chess enthusiasts in 1900 England, though I’m not sure all of the humor was intentional.

“Plague of Lights,” by Owen Oliver easily had the most imaginative and compelling concept in the anthology. The plot is essentially this: mysterious lights infect nearly all of the inhabitants of every major city with a consciousness from another world. At times, the alien takeover is described in quite chilling language and the general tone is one of confusion and outright paranoia. Readers looking for an iconic steampunk setting, however, may be disappointed. While a lack of Victorian indicators may leave the narrative without a certain aesthetic flair, it may also have helped it to age a bit more gracefully than some of the other stories.

It is hard not to notice how many of the themes and trends that dominate these stories actually clash with what we think defines a steampunk story today. Most notably is the preoccupation with technological disasters as a driving narrative force in and of itself. “The Gibraltar Tunnel,” by Jean Jaubert, is a heroic tale of a disastrous accident averted in an underwater train tunnel; “What The Rats Brought,” by Ernest Favenc, combines vampire mythology with the social anxieties of industrialized urban living; and “The Great Catastrophe,” by George Davey, is a story of electricity gone wild in London. technological catastrophe, while present in modern steampunk, is generally used as a narrative device rather than a narrative focus. Cherie Priest’s Clockwork Century series revolves around the ecological disaster set off by a steam-powered mining machine called the “boneshaker,” yet the stories are about the characters and political factions left in its wake, and while first generation authors like Blaylock and Jeter often pitted their protagonists against potential disasters, it was the shady conspirators and cabals that were the antagonists, and not the technology itself. After reading Steampunk Prime, its easy for one to assume that this paranoia surrounding technological progress consumed the Victorians, but in an era far removed from the pre-industrial anxiety, modern steampunk chooses to focus on the various social and political interests that competed for control of technology, both real and speculative.

Less surprising, but more disappointing, is the marginalized role that women play in these stories. Its no secret that women weren’t allowed much agency in Victorian fiction, but one of the major draws of steampunk is its ability to both revise and revisit the untold stories and untapped potential for women in the era of burgeoning feminism and rapidly shifting social paradigms, something that I wrote about more thoroughly in my post “I Sing the Body Pneumatic: A Brief Survey of Feminism in Steampunk Literature.”

I can’t speak for all steampunk fans, but I find steampunk appeals to my love for speculative fiction as well as my fascination with the social and political maelstrom that was the turn of the century. In that way, this collection is welcome as a glance into the social and cultural attitudes and preoccupations that defined the era. I enjoy this artifact because I read steampunk, not because it is steampunk.


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